Highly optimized dynamic obstacles add-on for Apex Path Enables hundreds of dynamic obstacles of arbitrary sizes and shapes with minimal performance impact. Animate cars, asteroids, traps or any other type of dynamically moving object in your scene. Have agents planning their path around obstacles taking into account velocity and dynamically recalculating blocked paths. Apex Advanced Dynamic Obstacles is a must-have ... Read More The post Apex Advanced Dynamic Obstacles Released appeared first on Apex Game Tools.
A short update on our work. We are currently working on a couple of full demos for the Utility AI; an RTS demo and a Sims-like demo. I just wanted to share a little mid-time research. The following images are the same AI implemented using a Finite-State Machine / Behavior Tree methodology and the Utility AI methodology. Basically, the AI ... Read More The post Finite-State Machine / Behavior Tree / Utility AI appeared first on Apex Game Tools.
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Labs work a prototype of an Unity Procedural Animations Tools