Apex Path v1.2.5 Released Improvements: – Added patch functionality to the Products window so that minor fixes such as this can be applied without having to download a new package manually. Bug Fixes: – Fixed a bug with the Grid that was caused by the new Portal Editor. – Fixed the Portal Editor so portals can now be properly ... Read More The post Apex Path v1.2.5 appeared first on Apex Game Tools.
A short update on our work. We are currently working on a couple of full demos for the Utility AI; an RTS demo and a Sims-like demo. I just wanted to share a little mid-time research. The following images are the same AI implemented using a Finite-State Machine / Behavior Tree methodology and the Utility AI methodology. Basically, the AI ... Read More The post Finite-State Machine / Behavior Tree / Utility AI appeared first on Apex Game Tools.
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Labs work a prototype of an Unity Procedural Animations Tools