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APEX Game Tools

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Mar 02

Apex Path v2.0 Released with Unity 5.0 support

Apex Path V2.0 New Features: A new Upgrade Scene menu item is available, which will upgrade scenes made with older versions of Apex Path to this version, adding and replacing components. Unit interaction is now done through a IUnitFacade, please watch the tutorial videos for details. Added a UnitsSelectedMessage, which will be posted when units are selected. The height navigation ... Read More The post Apex Path v2.0 Released with Unity 5.0 support appeared first on Apex Game Tools.

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Jul 13

Finite-State Machine / Behavior Tree / Utility AI

A short update on our work. We are currently working on a couple of full demos for the Utility AI; an RTS demo and a Sims-like demo. I just wanted to share a little mid-time research. The following images are the same AI implemented using a Finite-State Machine / Behavior Tree methodology and the Utility AI methodology. Basically, the AI ... Read More The post Finite-State Machine / Behavior Tree / Utility AI appeared first on Apex Game Tools.

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Jul 05

Talk from Unite Europe (video)

The post Talk from Unite Europe (video) appeared first on Apex Game Tools.

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Apr 14

Unity Procedural Animations Tools

Labs work a prototype of an Unity Procedural Animations Tools

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