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A short update on our work. We are currently working on a couple of full demos for the Utility AI; an RTS demo and a Sims-like demo. I just wanted to share a little mid-time research. The following images are the same AI implemented using a Finite-State Machine / Behavior Tree methodology and the Utility AI methodology. Basically, the AI ... Read More The post Finite-State Machine / Behavior Tree / Utility AI appeared first on Apex Game Tools.
Labs work a prototype of an Unity Procedural Animations Tools
We are happy to welcome, Apex Game Tools to NGJ 16! They will show off cool AI tech at the jam and talk about future of AI in Indie Games.