Labs work a prototype of an Unity Procedural Animations Tools
A short update on our work. We are currently working on a couple of full demos for the Utility AI; an RTS demo and a Sims-like demo. I just wanted to share a little mid-time research. The following images are the same AI implemented using a Finite-State Machine / Behavior Tree methodology and the Utility AI methodology. Basically, the AI ... Read More The post Finite-State Machine / Behavior Tree / Utility AI appeared first on Apex Game Tools.
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We are happy to welcome, Apex Game Tools to NGJ 16! They will show off cool AI tech at the jam and talk about future of AI in Indie Games.